George McCllelan

9 Points of Interest

Stonewall Jackson

 

Here are some answers to frequently asked questions:

  1. Poker chips: see additional rules
  2. Cavalry Units: The size of the cavalry unit is not fully clarified.  A Cavalry unit has the strength of a command or raiding unit.  For example Bedford forrest's cavalry command.  Also the sheer size would be that of a brigade, larger than a regiment.
  3. Fortification rules: Any territory that is touched by water, with a cannon would be considered fortified with ramparts. This is because the unit that includes the cannon would then be involved in the land bombardment rules. This allows the cannon to fire back at ships. Without a cannon to protect your territory the opponent will be able to shoot at your forces on land and without a cannon to fire back you will lose the piece without the ability to fire back. Also with regards to fort Donnelson in Tennessee, the simulation of Paduch being the nail head. Once Paduch is taken the path to the south is open for invading cavalry into, Mississippi, Tennessee and Arkansas. Also Kansas, Jefferson City Missouri, and Kentucky are all in striking range.
  4. Railroad movement: The simulation of large territories gives the expanded movement of troops equally comparable to that of the rail system. One regiment would be able to make it from New Orleans to Pea Ridge Arkansas in one move. Or one man could make it from Fort Donnelson Tennessee to Hampton roads Virginia in one turn. These examples show the great distances troops can make and it is through the simulation of railroads.
  5. Limitation of cavalry: we understand the view of cavalry as an inferior unit but in the game 1861 it is used as one of the finest pieces to execute fundamental strategy. The map is used more in the sense of a battlefield, showing a battle line and if your opponent leaves a gap in their defenses cavalry can be used to out flank, or invade territories to take the monetary value of states not guarded.
  6. Penalties for waterway interdiction: In the game 1861 there is no direct result of funds lost or earned by holding waterways. But in regards to the Union navy, which is twice as large as the Confederate navy, it is not that hard to over power the south in the Atlantic Ocean or in the Mississippi. Without appropriate naval defenses the north can take over southern territories, simulating the loss of funds for the loss of naval control.
  7. Weather rules: With many major battles and turning points during the winter months, movement would not be hindered. Such as Stones river for the Tennessee Plaines and Burnsides' Fredricksburg campaign.
  8. Supply lines: The state capitols simulate your supply line. Each capitol connected to another creates a supply line that you can rebuild from. These are called blocks (see hints booklet), and as they separate you have unsupported territory.
  9. Emancipation proclamation: With the already overwhelming economic odds of the south, the British involvement rule stays in effect the entire game.

 

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